#RPGaDay2021 Day 17 - "Trap"
Cover art for Grimtooth's Traps by Flying Buffalo Despite being a certified Evil GM (tm) I've never really been a fan of traps. I throw them in occasionally, but just mundane ones designed to keep people out, not the subtle ones that people have concocted over the years. Grimtooth's Traps is the grandfather of all trap books, and in it, and its many sequels, it brings the art of trap making to new heights. They are not just examples of how the traps look to players, but show the implementation of them and what it would take to create (and possibly defeat) them. Traps like these are designed to be encounters on their own, with significant resources put into their creation and with a goal of not just deferring intruders, but often ending them. Still, they have just never been something I wanted to put into my dungeons--which makes it all the more surprising for my players when I do. Today, I'm going to be talking a few of my standard traps, and the innovations I'v