RPGaDay2024 Day 16 - Quick to Learn
One of the biggest trends over the last several years of RPG development is the rise of "rules lite" games, where games have less crunch overall: fewer situations where the ruleset handles specific situations, less control over what happens in a given situation, and less formality in creating encounters, creatures, events, and especially the characters who play in the stories. This can actually be a challenge to people who are used to the more structured rulesets of D&D where for example you have separate rules for "good at a weapon", "can use a weapon", "improvised attack, but are good at it" and "improvised attack with whatever is lying around" (not to mention unarmed attacks by monks, unarmed-trained characters and people who do d2+strength with their fists) all of which have either lethal or non-lethal damage types. But in general, there is a degree of cinematic elegance to "tell me what you're going to do, and we...