Non-Lethal Combat
The Final Battle In the last session of my year-long arc as GM, the players went up against a crime boss who seemed to be the link to a key figure in a vast conspiracy. Their efforts had been going on for several months and they were starting to get close. They had names and locations, and had caused a lot of problems while getting this information. But the boss started lashing out with assassination attempts on the character pushing hardest for answers. The final days of the arc were spent checking out then invading the boss's headquarters building. Nearly two dozen opponents waited for them throughout his stronghold. Some were sentries at the door; others clustered in dining halls, or in the final room by the boss. Some were even sleeping during their downtime. The battles was fierce and dangerous--and the party claimed victory at the end of the day with only one opponent dead. For everybody else, they had used non-lethal tactics, allowing some to run, and leaving others uncons